Trying to craft a better world, one facet at a time.
We're building a system for Bards (GMs) and Actors (players) for when the table takes an unexpected turn. When the party wanders off the road. When someone cancels and you need a one-shot. When you just want a town with enough depth to run a full session. The Orani Prism generates a complete settlement during a meal break, not a second.
Offline. Deterministic. A single seed lets the Bard and every Actor see the same town on iPhone, Android, Windows, Mac, or Linux.
The Orani Prism™
A deterministic settlement generator and world engine. Simulates towns, families, history, culture, and geography, then presents everything in documents fit for the table. The Bard tier generates:
The Prism powers four connected products.
A player view of the town. Public lore, traveler's map, character creation. No GM secrets. Free.
The GM toolkit. Full map, hidden hooks, rivalries, secrets, the complete PDF set above. Save settlements, generate share codes, run sessions with consistent towns across the campaign.
A desktop worldbuilding workstation. Multi-settlement management, custom data pools, tunable system values, world-scale simulation. For authors, studios, and worldbuilders who need internal consistency at scale.
Programmatic interface to the Prism engine. Reproducible simulation for game development, research, education, and agent-based systems.
For collaboration or inquiries, reach out through itch.io messages.